01Design around the next decision
An early synopsis response could contain extensive scene breakdowns and production detail before the client had even chosen a concept. I revised the prompts to make the alternatives concise and moved later-stage detail out of that decision.
I simplified the intake too. Broad brand descriptions needed room for the client's own words; defined choices such as duration needed to reach the model before it generated a synopsis.
02Carry creative intent through the workflow
The concept names in the design specification were examples, not a fixed menu of ideas. I clarified that alternatives should respond to the client's information. The selected visual style then needed to carry into the storyboard image prompts.
I worked through the connections between these stages with engineering: when prompts should run, which information each needed, and how their outputs should appear in the interface. Those decisions were shaped by the Bedrock context, latency and streaming constraints we encountered.
03What changed
The team now produces client briefs through the engine rather than sending each one back to me to create manually. The resulting synopsis, script and proposed storyboard support a client pitch and a production handoff. Making the finished film remains a separate engagement.